This game has got to have one
of the longest titles in gaming history. Nine
fucking words. Just like the nine worlds in the
Fire 'n' Ice game developed by N-Discovery
Group. The basic premise of the game is to
collect parts of a key in order to open up a
door to the next level until you reach the big,
bad boss called Glemm. The parts of the key are
inside the mad animals / people. It's a truly
shit idea but an idea that platformers used for
years. Even these days you still find money on
wildlife in games like Oblivion. Why?
The game is very cutesy and colourful. Just
enough to make it sickening to look at. Worse
than this are the controls. They're too
sensitive for the type of lackadaisical hit
detection going on. More effort was needed in
this department to bring this game up to an
average level of goodness. You can even see in
my video, trying to jump onto platforms causes
endless grief. Throughout the game you are
accompanied by a little puppy that, for all
intents and purposes, mirrors your actions. If
you shoot, it shoots. If you move right, it
moves right. It's similar to Tails in Sonic 2.
I must admit, the game begins
promisingly; the movement is fluid, beating enemies is
easy, there's lot's of weird things going on like a
cloud moving about, but the sense of fun is soon
destroyed when the difficulty of later levels kicks in
and you're doing the same old shit. I don't know whether
I'm being too harsh as you can sum up most games like
this. For some reason, the map screen, which is like the
map screen from Ghosts and Goblins, remains visible on
the screen at all times. That's a useless piece of fuck
ass isn't it?
The game keeps things spicy
by introducing warps to other levels so you
don't have to play everything. Phew! It's a bit
like The New Zealand Story or Super Mario Bros.
2. I quite like the music. I quite like the
music of most Amiga games so it's not like this
game did anything special in that regard. The
music changes style per level. There's not just
some generic crappy music for outside areas,
underground, water, castles etc. like Super
Mario Bros games. All in all, not bad but not
worth playing. If you want to play a platformer
on the Amiga, stick with Superfrog. At least
then you get the chance to play a fruit machine
for a fucking password.